Among Us

Among Us is a space murder mystery game created by Innersloth which was released on June 15th, 2018 for iOS and Android and is currently available on iOS, Android, PC, Nintendo switch. in which crewmates are in the spaceship or at the company headquarters Mira HQ at a different planet known as polus and the crewmates have to finish tasks to win or vote out the Imposter and Imposters have to kill the crewmates and not be voted off and you can also sabotage things on the map like lights, Communications, reactor, Doors, 02/oxygen and make sure you don't get caught, you can also vent if there's a vent nearby, you can only vent as an imposter and there are multiple Maps which are The Skeld, Mira HQ, Polus, and there's a new map coming in early 2020 which is the Airship based off of Henry Stickman which is one of the games that one of the people at Innersloth made.

Gameplay
Among Us is a murder mystery game that can take place either in a spaceship named "The Skeld," the headquarters of the company MIRA, or a research base on the planet Polus. Among the players, one to three will be randomly chosen as Impostors, who need to blend in and Kill the Crewmates. Crewmates have to complete tasks like fixing wires, turning on the shields, inserting a sample of then coming back to check the sample, swipe a card, and other tasks and also have to find out the Imposter and vote them out before the Imposter kills them all. Imposters have to kill all the crewmates and make sure not to be voted off and in order to kill the crewmates they have a button which says kill with a skull icon and it has a cooldown and the cool-down can be from 10 seconds to 60 seconds/1 minute and Imposters can also sabotage somethings in order to kill the crewmates like reactor, 02 and sabotage things that don't kill the crewmates but still help the Imposters like sabotaging the Doors, lights, Communications. sabotaging the reactor will give crewmates 30 to 45 seconds to repair it, two players must go to the different fingerprint scanners located in the Reactor and press on it in order to fix the sabotage. sabotaging 02 will give crewmates 30 seconds to fix it they must go to room 02 and admin to fix it and they must insect a code that is on a sticky note and both of the codes are entered in both rooms than its fixed, sabotaging Doors will close the doors for 10 seconds however this sabotage does not prevent emergency meetings and in polus, you can reopen it by manually by flipping four of the disarranged switches on an eight switch circuit breaker. sabotaging Communications Disabled the ability to see tasks on the list, admin table, cameras, emergency meetings, Doorlog, and Vitals. sabotaging lights will make the crewmates Vision go down depending on what vision is set in the settings of the lobby and can be fixed by going into electrical and flipping some switches and if the button on top of the switches turn green than its good and once all of them are green it's fixed.

Players can interact with various useful resources, such as a camera system, a sensor, an administration panel, and a vitality machine, which can help crew members catch An Impostor killing a player or entering the vent. When a player finds a dead body, they can report it, which pauses the game and leads to a discussion where people can interact to find out who The Impostor is by addressing evidence found with deaths, where they can vote for a person they think is The Impostor. The player with the most votes will be ejected from the map and show whether they are An Impostor (if the Confirm Eject option is activated). Also, if they are unsure, players can skip the vote, and if the majority has skipped, no one will be ejected. This also occurs when the number of options is equal; that is, it is considered a tie.

When Players die they become ghosts you can go through walls and walk faster and even go outside of the map not too far but still a good distance and you can still complete tasks and some visual tasks can still be seen by alive people and ghosts have chat except that only are the ghosts can see the chat and it available all the time and they cannot talk to the alive people and if you are an Imposter ghost you can help your fellow imposter by sabotaging and that's pretty much it.

Crewmate Strategies

 * Verify others. If a Crewmate sees someone at Submit Scan, Clear Asteroids, Prime Shields, or Empty Garbage, they should stop and watch them do it. If an animation does play, they are not An Impostor and the Crewmate could stick with them and certainly vouch for them. If they leave and no animation has played, they may be An Impostor faking the task (unless visual tasks are off), and calling an Emergency Meeting or making it known during discussion would be best.
 * Finish tasks early. Crewmates should aim to finish their tasks as soon as possible. During the endgame, when there are 3 to 4 people left, a good strategy is for all the Crewmates to travel in a group, completing their tasks as one unit.
 * Get verified. Crewmates should allow other players to see them performing a medical bay scan, priming shields, emptying the trash chute in the storage area, or shooting asteroids since these are the only visual tasks that verify one's status as a Crewmate. By getting themself verified (the more Crewmates that see them performing the task, the better), they gain a lot of trust with the other Crewmates and can travel in a group.
 * Stay near verified Crewmates. A Crewmate should stay with people that they trust or have seen doing tasks.
 * Don't be suspicious. An unverified Crewmate should not run around chasing people; it only increases suspicion and gets them kicked out.
 * Buddy system
 * In the final four situations, either travel as a distinct group or go in groups of 2. This makes it easier to detect who The Impostor is - if a buddy dies, their buddy is The Impostor.
 * When a buddy system is in effect, The Impostor might try to split up the group. Be especially suspicious of people who break off from the buddy system - their suspicious behavior might reveal that they are The Impostor.
 * If you use the buddy system with a specific person too much, people will get suspicous and more people will join in on your activites, or some people might suspect you guys so use the buddy system with a different person.
 * Hands off the button (at the start, anyway). There are plenty of reasons why calling an Emergency Meeting at the beginning could be a good idea. Crewmates can make strategies with their teammates; they can reset the shortened Impostor kill cooldown; they could tell people to follow them to a visual task. However, calling an Emergency Meeting at the start of the game almost guarantees them an unfortunate fate. Others may become angry at the inconvenience and eject them for it.
 * Use Security. With practice, a Crewmate can tell approximately where everyone should be on the map unless they vented. While viewing the security cameras, the Crewmate is vulnerable since they cannot see other players that are in the security room. As such, they should not use Security for extremely long periods and should prioritize completing their tasks before lingering there for a while.
 * Admin can be a valuable tool.
 * Viewing admin enables the Crewmate to view the locations of players dead or alive. If a player icon quickly blinks out then reappears in a fraction of a second in a certain area, it means they have just been killed. Alternatively, a player who travels instantly from one place to another (without their icon flashing and reappearing in another room) means that they are An Impostor using a vent. If a Crewmate is in a room for a very long time, they could be dead.
 * One way to find An Impostor is if there are two people in a room. If there are two people in a room, one flashes and reappears, and the other leaves the room, there is a chance that The Impostor killed the Crewmate and vented. A Crewmate can go into the room that The Impostor went to and see who is in there; this evidence may allow them to call an Emergency Meeting or bring it up when a body is reported.
 * Use the Doorlog. In MIRA HQ, using this will enable a Crewmate to know the locations in which Crewmates go to in certain periods, and if that Crewmate has a comprehensive mind, they can know who had vented in certain locations. The sensors have a 5-second cooldown, though, for respective users. If the comms are sabotaged, the Doorlog will be wiped.
 * Use Vitals. This is an option in Polus, where a Crewmate can check the status of every player (Crewmate or otherwise). If someone is dead, it will show up, and the Crewmate can use the process of elimination to figure out who killed them. If a person died and a report immediately happened, it is highly likely that the killer was the one who reported. The chance that the killer reported it is almost certain if they say that no one else was in the area.
 * Pay attention to the bar. When someone is doing a task, look at the taskbar up in the left corner. If the bar goes up, then they're a confirmed innocent. If it doesn't go up (as long as you have task bar updates on), they're An Impostor, or this is one of the multiple 2-3 leveled tasks.
 * Know the order of the tasks. Many multi-leveled tasks (like Download Data) have their tasks in specific locations. If a Crewmate sees someone who appears to have Download Data as a task, be aware that Admin is the last location the player should be in. If a player fakes downloading data from Admin first, they might be An Impostor.
 * Remember pairs. If a Crewmate sees two people constantly stay together, take note of it and see if one of them kill the other or both seem to vent away after killing two people at the same time. This can be used to clear a pair or group of Crewmates that are nowhere near a kill. Another way to use this is to watch two Crewmembers enter a room with an only vent exit. Wait a few seconds, then walk in. If Lime enters Electrical with Orange and Orange is dead, you need to let the Crew know Lime killed Orange.
 * Use the button wisely.
 * Crewmates shouldn't call an Emergency Meeting until they are 100% sure of An Impostor's identity. If they are suspicious of someone, they should stay away from the suspicious person until a body is reported. Then, they should bring the information up at the discussion.
 * Provided a buddy system is in place, if a Crewmate is one of the final four remaining and The Impostor just killed someone, the Crewmate has two choices: call an Emergency Meeting or report the body. The Impostor would most likely guard the body, so calling an Emergency Meeting is a good choice. This can actually work as bait if reversed: if a Crewmate thinks that The Impostor is guarding the emergency button instead, they should look for the body and report it.
 * Go in the opposite direction of a sabotage. If something is sabotaged, like the Reactor (in The Skeld), go to the opposite side of the map. The sabotage might have been called when An Impostor wanted to divert attention away from a body. Beware: some Impostors are aware of this trick and try to ambush Crewmates looking for a body. Remember, doing this will make you look very suspicious.
 * Be suspicious of accusers who die. Let's say that Pink (a verified Crewmate) accuses Red of being The Impostor, but there is no proof. Then Pink's body is later found - the conversation will naturally shift to Red, being the last person who Pink accused. If a Crewmate sees someone accuse someone else at a meeting and then that person is later found dead, it could sign that the accused person is An Impostor.
 * Don't hesitate to report dead bodies. If a Crewmate comes across a dead body, they should report it immediately and be prepared to explain where they were. If they're seen leaving a room with a dead body in it (or worse, running away from a dead body), they will be seen as very suspicious.
 * Prove their innocence if they are suspected. If a Crewmate has a visual task and they are suspected of being An Impostor, they should mention that they have a visual task and that someone should follow them to verify that they are indeed not An Impostor.
 * Calling a meeting immediately after seeing a kill isn't always a good idea. Let's say that a Crewmate is watching the cameras and they see The Impostor kill someone. While calling an Emergency Meeting isn't a bad idea, The Impostor could sabotage something, preventing the meeting from occurring. Instead, the Crewmate should group up with someone and wait until the body is reported to voice their concerns.
 * Never go AFK (Away From the Keyboard ) next to a task. You could be accused of faking it.
 * Watch the MedBay Exit. A Crewmate can tell if An Impostor vented into a room because all of the tasks are on the right side, meaning that if they exit facing the opposite direction, they were probably doing tasks. However, if they exit facing right, which is the opposite side the vent is on, it is more likely that they are An Impostor.
 * Always have your alibi set. The more detailed your alibi is, more likely people will believe you. Make sure to remember the places you have been to rip off suspicion.
 * Pay attention to the people around you- Remember the direction people are going so you can better understand where are people are going, this is also helpful to catch any liars (ex. Green said he was in Comms you saw him go to Upper Engine.)

RUSH ATTACK

 * The Impostor can play aggressively at the start of the round to get at least two kills. This can be efficient as long as the group stays split and is twice as effective when in double Impostor games as long as double kills are in sync.
 * This approach is more effective against groups who tend to go for quick task wins rather than catching The Impostor(s).
 * Players tend not to vote on suspicious behavior near the start since it's generally better not to risk losing people early if it means quick task completion.
 * Combine with lights out to secure kills near witnesses and then vent to fix lights.
 * Since the aim is to kill right out of cooldowns, a good strategy for The Impostor is to check Admin and vent in on isolated targets.
 * Generally, The Impostor should vote with the crowd to prevent ties.
 * The Impostor should rotate between kills and sabotage to keep task progress low rather than combo kills since they'll be playing against the clock.
 * Self-reporting is risky if The Impostor has not built up an alibi throughout the round. Crewmates will, understandably, ask questions about where the body is. The Impostor should be prepared to answer them.
 * At MIRA HQ, The Impostor can wait at the launchpad for every Crewmate but one to leave and then kill the remaining Crewmate. This works because the launchpad tasks are usually completed when the game starts, and Crewmates will likely not return to the launchpad before the Run Diagnostics task timer has finished, meaning the body will generally get removed when the next meeting is called.
 * A somewhat risky strategy The Impostor can use is a "vent and blame" strategy. After sabotaging something, The Impostor should vent and kill someone, then return to the vent and wait for another Crewmate to enter. The aim is to report the body and pin the blame on the Crewmate who walks in. However, several factors come into play: how many Crewmates discover the body (it's easier to get away with this strategy if it's a single Crewmate instead of a group), and if the Crewmate catches The Impostor venting (and reports the body before The Impostor can), the strategy might not work.
 * The Impostor (or An Impostor) can use an easy strategy to kill someone in MedBay - if they see a Crewmate, they can close the doors on them, vent, kill, and return to their previous location. (This strategy may not work if someone was on Admin.)

RUSH ATTACK: DOUBLES

 * The Impostor should pretend to buddy up with the other Impostor at the start of the game. They should trail behind the leading group slightly and attack when two targets are positioned near a vent. (Escaping via the vent is encouraged.) With some luck, the Crewmates can argue amongst themselves, oblivious of the second death in the area.
 * Both of The Impostors voting the accused will generally guarantee an ejection.

RUSH ATTACK: TRIPLES

 * Kill a Crewmate as quickly as possible. If every Impostor does this, then they can vote out one more Crewmate securing the win.
 * If any number of Crewmates dies, and all three Impostors are alive, they can instantly kill after their cooldown runs out and win.
 * If there are all impostors in a room with three crewmates, they should triple Kill and escape. Then find another crewmate and kill them, resulting in a win.

SLOW PLAY: SINGLE

 * Instead of performing a rush attack, this method involves The Impostor infiltrating a group and sticking with large groups of Crewmates to keep up their pretense. Faking tasks is much less noticeable with this method.
 * The Impostor should pick a few Crewmates to follow around and fake tasks to gain their trust, but they should also kill other Crewmates when the group is occupied. The Crewmates can provide you with a solid alibi. Depending on how low the Crewmate vision range is, you may be able to call lights to temporarily get away from the group and kill, then rejoin before the lights are turned back on.
 * If a Crewmate offers to prove their innocence through Visual Tasks, The Impostor should go ahead with it. This only furthers their trust with the Crewmate (s) and can give The Impostor an alibi.
 * The Impostor should only kill with an exit plan, so they have an alibi if the body is found.
 * Later into the game, The Impostor can risk a self-report if they think it is split to get a member hopefully removed. (This tactic works especially well when you're in a group and they "rediscover" a body you have killed.)
 * When voting begins, remain neutral to start while maintaining confidence when interrogated or accused. Voting people off quickly isn't the right approach initially, but generally, don't lead the conversation but remain confident when interrogated.
 * Spending a lot of time memorizing where you are and what tasks you could have been doing while killing someone.
 * Be wary of the taskbar as it should dictate your pace of work.
 * Use cameras once you've claimed to have finished tasks.
 * With slow play, sabotage is your best friend. Sabotaging lights is primarily useful, as it allows you to make aggressive plays without the risk of being accused. It is also important to note the Crewmate's vision before the game starts, as this can be vital to know how much they can see if the lights go out.
 * Use doors to trap targets for safe kills or make Crewmates suspicious of others they were trapped with.
 * It is usually smarter to play the long game if the Crewmates have a lot of tasks to do - therefore not making it easy for them to win by tasks.
 * You can go in front of a Crewmate while they are doing a visual task because it looks like you are doing the task.

SLOW PLAY: DOUBLES

 * Stay away from your partner to have different alibis and make sure neither of you is in danger of being voted. Be aware of how vouching aggressively raises suspicion.
 * To set up long-range sabotage kills, play on opposite map sides to increase the chances of killing multiple Crewmates with singular sabotage.
 * Only kill players when they're alone or with your partner.
 * Work with your partner when you're An Impostor.

GENERAL STRATEGIES AND PLAYS

 * Drop Kill - On maps with a dropship or launchpad(MIRA HQ and Polus), fake a task before making a kill. Afterward, sabotage something (preferably lights) and run away. Take care not to run into anyone who may check for this, or they will accuse you.
 * Death Chamber - On The Skeld or Polus, head to Admin and use it to find a solo Crewmate. Immediately lock their room and get in as fast as possible, checking if the Cameras is on before venting. Secure the Kill before sabotaging lights and venting out to fix them. This eliminates suspicion because the body won't get found until lights are fixed, and no one can confirm you were in the kill room. Note that a kill room is only valid if it has both doors and a vent. A fast lock is crucial to avoid a second Crewmate entering the targeted room. If this happens, you'll get caught venting in. Learn vent links before trying this strategy; it greatly improves success chance.
 * Pass the Blame - When a Crewmate does their task, usually a large area of their screen is covered mainly to focus only on that task, thus limiting their view in their surroundings. When two Crewmates are inside a room doing tasks, perhaps a long one, use it to your advantage, kill one of the two Crewmates, and escape. If you are lucky, another Crewmate may enter the room and see the body thinking that the other Crewmate in the room with the body is An Impostor, leading to him/her getting voted off and following off with the rest of the crew to sus the Crewmate that led to it. Beware: some Crewmates are aware of this strategy and will stand near a task (but not start it) to bait An Impostor into killing someone else in their field of view.
 * Vent Body camp - Kill a target over a vent and call sabotages that don't lead people to your location. Hide nearby and when your kill ability's cooldown ends, hide in the vent and wait. When another person arrives, kill them and repeat the sabotage to stop Crewmates from reporting the body. This is usually a bad idea to do as the Crewmates press the button if they felt something odd in their surroundings, such as disappearing Crewmates who never appeared once again and a very suspicious person staying in the same location.
 * Skeld Light Kill - On The Skeld map, head to the MedBay at the game's start. When your kill cooldown ends, sabotage the lights and vent into the Electrical area. Kill the first person to arrive and vent out to frame whoever enters next. This is effective because nobody else would have reasonably seen the body beforehand.
 * Sabotage Final Kill - When in a 2v1 situation, call sabotage on a fatal emergency (such as Reactor) and wait near it. Kill whoever enters. Since you can call it quicker than an Emergency Meeting can be called in most cases, you can't be stopped unless a body is found. This practically guarantees a win.
 * You can also do this in a 4v2 or 3v2. Sabotage, and kill or double Kill with your teammate. Be careful in a 4v2, as if a body is reported, the crewmates can be saved, and you and/or your partner will likely be in an incriminating position.
 * Immunity killer - If a player proves they aren't The Impostor through a visual task (such as MedBay scan), killing them is of high priority. They become the most trustworthy player in the lobby; otherwise, so being caught by them guarantees your demise.
 * Public enemy number 2 - If a suspicious innocent player is present in the round, go out of your way not to kill them but those who have targeted them. Always vote to tie to waste voting phases and keep pressure off yourself.
 * Self-reporting: Simply the act of reporting a body you killed. There are a few ways how this tactic can pay off: "rediscovering" a body (i.e., killing someone, venting out, then joining up with someone who later discovers the body) can give you an alibi, or you can accuse another innocent to win the round. Be wary, however: if used repeatedly, its effectiveness can be mitigated. This tactic is dangerous on Polus because vital signs can show the crew that the body was reported immediately after being killed (thus, if someone was on Vitals and saw someone die, then an immediate report went out. It is almost always a self-report.)
 * Crowd/Stack Kill - First, gather at least 4 Crewmates together to one spot. This can be done quickly by sabotaging Lights or Communications. When everyone is on top of each other, fake solving the sabotage and then killing someone. The body will be reported within seconds. This is a pretty easy way to avoid suspicion because everyone is on top of each other. This could also get a Crewmate ejected from the group if accused. However, this is a risky strategy if used multiple times in succession, as Crewmates may notice that you are always present in the group. Additionally, The Impostor will always move or teleport to a Crewmate when the killing animation occurs, making this a very dangerous tactic. Make sure you are completely stacked up if lights are on, as a kill can be very apparent in more spread-out groups.
 * Talking - Make sure you talk during meetings. It has been said you shouldn't talk unless spoken to during meetings, but people will get very suspicious of your silence. However, talking too much may give yourself away as it may seem you are stalling for the meeting to end. Do not accuse too much, and when someone suspects you, stay calm and tell them why you are innocent. Acting confused can also work. Make sure to use a consistent tone of voice in meetings, so your voice tone doesn't give you away either.
 * Beat the Admin Table - Many people don't regard the power of the admin table, both Crewmates and Impostors. The admin table is a lethal weapon, and if used and abused right, it can guarantee a win. If you are An Impostor on MIRA HQ, the admin table is especially efficient at catching Impostors venting because there are no blind spots with a vent. It is super important to only vent on MIRA HQ if you are certain no one is in Admin. The Join Them strategy is super effective for an admin kill if you are the last Impostor on MIRA HQ with two other Crewmates because killing someone in the admin room sets both the bait and insurance and alibi. On The Skeld, the admin table is more useful for checking out players' alibis. Because the map is small, it is easy to catch a self-report. It is also easy to check out where people claimed to be when a meeting is called, so make sure to only lie about where you are if you are sure no-one can disprove you. Polus is the only place (currently) where the admin table has less power because of the map's huge size and massive blindspot, therefore negating its ability to catch venting.
 * Play Dumb : Let's get an example: You or your fellow Impostor (if you're in a match of 2 or 3 Impostors) had called critical sabotage, like a Reactor Meltdown or Oxygen Depletion, pretend to try to fix the sabotage, then when somebody is close enough, kill them, then go back to pretend to fix the crisis as soon as possible, but this time, actually fix it or let somebody else report the body while you pretend. They won't suspect anything, and you can say that you were fixing the crisis and couldn't see anything; they'll probably believe you and vote off the Crewmate that reported the body, thinking they did a self-report. This task is best done when there are 2 Impostors.
 * Betray your Impostor teammate : If you see your teammate kill a Crewmate in front of you, report the body and tell them what you saw (it's risky if they tell everyone about you being his teammate); this strategy is best done if you see them using the Play Dumb strategy, if they're quick though, they can pull a self-report on you and blame you, then you'll be voted off, implying you've been played with the same strategy you tried to use. This strategy will also likely gain you some enemies in the lobby, as the trust you should have will be lost.
 * Do not fake common tasks that you don't have: Example: If you have the Swipe Card task but not the Fix Wiring task, do not fake the Fix Wiring task as it is a common task that no one else has (unless the common tasks are shared among the other Crewmates).
 * Do not fake visual tasks - Faking tasks you don't have is a bad idea, but faking tasks with visible animations is worse (because the animations don't play for An Impostor). Unless visual tasks are off, do not fake any of them or you will be very quickly discovered and ejected.
 * Self-Report if seen by a Crewmate - If you kill somebody, a Crewmate sees you with the body, report it, and accuse the person that saw you. The people will believe more in you since you reported the body. However, they may vote you out via Emergency Meeting next, unless the crew aims for completed tasks.
 * Join them - Sabotage the lights on any map, then kill someone who is on their own. Vent to a Crewmates group, ensuring that the lights are still off and that they can't see you. Stick with them until the body is reported. As long as the Crewmates you were with don't see you jump into a vent, you have a solid alibi.
 * Prank them - If you get caught and are about to be voted out, say that the other Impostor is someone who is a Crewmate. They will most likely believe you and vote their fellow Crewmate off. The results are both practical and hilarious.
 * Blame someone else - If two people are suspicious of each other, kill one of them. For example, Orange and Green accuse each other, then you kill Green. The conversation will naturally shift to Orange, but if Orange proves his innocence, then accusations will be thrown around. Eventually, an accusation may be thrown at you, resulting in your ejection, so be careful when doing this.
 * Decide Your Teammate's Fate- If someone accuses your teammate, do not defend them because if they are revealed as An Impostor, then you will be ejected next, so instead of defending, play along in order not to look sus.
 * Kill if someone caught you venting - If someone catches you venting, they'll probably run for the emergency button. Sabotage something to lock them out of calling a meeting, or close the doors and kill them before they can get into the Cafeteria, or (Office in Polus)
 * Do not kill suspicious Crewmates - If multiple people have suspicion on one or more Crewmates, do not kill them because it will prove that their suspicion was wrong and may start suspecting another person (including you). Instead, you can kill the suspectors so that the Crewmates will start suspecting the suspicious Crewmate more, ultimately leading to him/her being ejected.
 * Unseen Killer - Every other round, make sure cameras are not on and vent as soon as possible. Vent around until you find a kill you can get away with. Lock the doors in their room, come out of the vent, kill them, and sabotage the lights. When the lights are sabotaged, vent to electrical and kill the first person who tries to fix the sabotage. Go back in the vent, and if nobody fixes the sabotage for more than 60 seconds, fix it yourself. When a meeting is called, act natural. Say you were in places nobody can confirm you weren't. If done right, this strategy pretty much guarantees that you win, but be careful. If anyone is on the admin panel or cameras, you'll likely be found out.
 * Impostor and Crewmate - Try to make a friend in the lobby. After making said friend, vouch and buddy up with them for a couple of rounds. Now, they're most likely always going to pair up with you. They're an immediate alibi. Get kills by either getting An Impostor buddy to rack up bodies or sabotage lights and run from your buddy. This is a very good strategy, but pretty hard to pull off. It will also help in Crewmate rounds.
 * Sneaky Kill - Look for a Task that you know covers up a vent. If someone's doing it, come out of the said vent, kill a different Crewmate, and either lead someone close by over, being careful not to look suspicious or self-report it, accusing the person who was near the body. This is a very efficient way of self-reporting, as it avoids people using Admin and abilities like so to find you out.
 * Do not accuse verified Crewmates - Never accuse Crewmates who are verified (did a Visual Task in front of one or more people, confirming that they are not An Impostor). Other Crewmates will point out that they are verified, and the conversation will naturally shift to The Impostor, who pointed fingers, potentially leading up to their ejection.
 * Be careful when lying about your location. It can be tempting for An Impostor to say that they were somewhere else when a body was discovered. Still, this tactic can backfire if they are traveling with a group or a buddy (in which case their lie will probably be called out) and can also backfire if someone was watching the Admin panel or Security when the body was discovered (i.e., someone lied that they were in Navigation when there was no one there). This can also backfire if a Crewmate was in the room you lied about being in.
 * Sabotage Side by Side. If you kill someone on the left, call for O2 sabotage on the right. Similarly, if you kill someone on the right, then sabotage Reactor or Lights on the left. This might be hazardous as if another crewmate goes into the room you were in before, reports it, and the crewmates that saw you get out of the room will sus you.
 * Camera Killer (The Skeld). If you see someone on the Cameras and someone going to electrical to download, vent from Electrical to Cams, and kill the guy on cams. It's better to use this strategy then killing the guy in Electrical because if you kill the guy in Electrical, then the guy on cams will sus you. On the other hand, if you kill the guy in cams, then the Crewmate in electrical will not suspect you cause he thought you were doing the same task as him and say you are safe. Also, Admin can lead that guy away from Security because that is always the last place for uploading data. If you are lucky, the guy who reported the body might be voted off because the guy who did data download and upload might say that he had self-reported if there are three people left.
 * Playing With The Crewmate On Cams- In every map, there are blind spots. For example, on The Skeld, there is a blind spot in the vent from weapons going to the upper vent in Navigation, as simple as possible, killing the person in Navigation and accusing the one who reports it afterward a self-report. As dumbly who the camera guy was and what they saw, they will undoubtedly say that they saw no one going in except the one who reported the body, and you framed them successfully. Let's hope the guy who didn't report it isn't your other Impostor partner.
 * Have a strong alibi - Always have a strong alibi and map out the tasks you would have been doing while killing. People will vouch for you and clear your name; thus, you can kill people without being suspected.
 * Lights on Polus- A risky strategy but a worth strategy is if you stay at the very bottom lower lights of Electrical in Polus, and wait for the first Crewmate to come around, then kill them. The second Crewmate will come around but will not see you at the bottom left because of their obscured vision. Most of the time, when the second Crewmates looks for anyone around, it will be in Security. Later onward, say you are in the weather node next to Reactor because usually no one is there, and they can't see you on the Admin table.
 * Try to do a double kill with your teammate. Stay close to him/her and find two victims, once in a very secret place (e.g., Decontaminations or Electrical of Skeld, finish them and vent away.
 * Quick-Cafe-Kill - If a Crewmate catches you vent or generally act suspicious, they'll probably click the Emergency Meeting button. If possible, vent to the Cafeteria and wait for them. Kill them once they arrive. This will not work if there is a group at or going to the Cafeteria. Make sure to vent away before anyone sees you.
 * Sabotage + Admin - This strategy consists of making people accuse themselves. Go to Admin, find two people together, and close their doors. The people will think one of them tried to kill them and start running to the emergency button. After one of them is ejected and shows that they are a crewmate, sabotage Reactor/O2, people suspect more about the person who accused his partner. Don't repeat this strategy too much because people will suspect something wrong, like all crewmates accusing themselves and then sabotaging, and somebody watching the admin map too much.
 * Decontamination Kill - In MIRA HQ or Polus, wait for a crewmate to enter the decontamination door, kill them, then vent away (MIRA HQ) go to the opposite side (Polus), and sabotage lights after killing the Crewmate. This is risky as if another person saw you enter the decontamination door and finds the other person dead, you will be seen as very suspicious.
 * Locked Doors - In Polus or The Skeld, let a crewmate enter the room you are in, close the doors, kill them, and escape. Make sure nobody saw you enter the room with the targeted Crewmate.
 * Killing with Tasks - If the game is nearly finished and you are the only Impostor left and the tasks are almost done, then say "we can win with tasks, so skip." They will skip, letting their guard down. If you can find a Crewmate, kill them when you can. If that doesn't finish the game, then use the "Sabotage Side by Side" strategy to lead the crew away from the body. They will be in a panic and they definitely will not finish their tasks. Then you should go on a rampage (this is best when you have a ten second cooldown).